Vertigo Mist

4th-level evocation

Casting Time: 1

Range: See below

Saving Throw: Intelligence

Components: V, M

Duration: Concentration, up to 1 minute

By placing salt in their open palm and blowing the incantation across it, the caster invokes a purplish mist which spreads out from the caster in a cone of chaos, confusing any and all within the spell’s area of effect. Anyone in the area of effect, a cone 30 feet long, high and wide, must make an Intelligence save. If they fail they suffer 3d8 psychic damage, and are overcome with feelings of vertigo that leave them stunned and blinded until the end of their next turn. The battle seems to spin around them. They feel as if they have been physically moved.

After the stun and blind effects fade, victims still suffer disadvantage on attack rolls, saving throws and attribute checks for the duration, and they now mistake friend for foe and foe for friend. On each of their turns, the afflicted must make an additional Intelligence save, ending the effect on themselves with a success. On a failure, they instead attack a friend as though they were a deadly foe.

The material component for this spell is a pinch of salt.

Section 15: Copyright Notice

5th Edition Players Guide to Airhde, 1st Printing, Copyright 2019, Troll Lord Games; Author Jason Vey & Stephen Chenault

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