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Worm’s Grace

2nd-level necromancy

Casting Time: 1

Range: 20 feet

Saving Throw: Wisdom

Components: V, S, M

Duration: Concentration, up to 1 hour

The subject becomes clumsy and less coordinated. The subject suffers an enhancement penalty to Dexterity of 1d4+1 points, subtracting the usual benefits normally gained by her dexterity modifier.

The material component of this spell is a live worm.

Section 15: Copyright Notice

5th Edition Players Guide to Airhde, 1st Printing, Copyright 2019, Troll Lord Games; Author Jason Vey & Stephen Chenault