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Acid Rain

2nd-level transmutation

Classes: Bard, druid, warden, wizard
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a vial of acid)
Duration: Concentration, up to 10 minutes

An acrid cloud appears in the shape of a cylinder that is 10 feet tall with a 15-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can’t see a point in the air where the cloud could appear (for example, if you are in a room that can’t accommodate the cloud).

When you cast the spell, it pours acidic rain on the area beneath it. Each creature below the cloud must make a Dexterity saving throw, taking 2d12 acid damage on a failed save, or half as much damage on a successful one. On each of your turns after you cast this spell, you can use an action to expel acidic rain in this way again, and you can use a bonus action to move the cloud up to 15 feet.

If you are outdoors in rainy conditions when you cast this spell, the natural rain weakens the effect of the acid but spreads it over a larger radius. The cloud has a radius of 30 feet, but the spell’s damage decreases by 1d12.

At Higher Levels. When you cast this spell using a spell slot of 3rd or higher level, the damage increases by 1d12 for each slot level above 2nd.

Section 15: Copyright Notice

The Warden Class Copyright 2020, Vorpal Dice Press and Genuine Fantasy Press, LLC.