Grasping Earth

2nd-level conjuration

Classes: Druid, ranger, sorcerer, warden (Guardian)
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

A point on the ground within range becomes enchanted with conjuration magic, and subtly shifts and swirls. If a creature moves within 5 feet of this point, you can use your reaction to cause the ground to reach up and pull them into it. The target must make a Strength saving throw, and makes this save with disadvantage if it was directly on top of the point the spell originated. On a failed save, the creature is restrained and takes 2d8 bludgeoning damage.

At the start of each of its turns, the creature can make another Strength saving throw to break free of the earth’s grasp, ending the spell early on a success.

On your turn, you can use an action to pull a restrained creature further in. The target takes another 2d8 bludgeoning damage.

Section 15: Copyright Notice

The Warden Class Copyright 2020, Vorpal Dice Press and Genuine Fantasy Press, LLC.

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