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Manifest Elements

3rd-level evocation

Classes: Ranger, sorcerer, warden (Guardian)
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, up to 1 hour

You begin to radiate the power of the elements. Choose one damage type: acid, cold, fire, lightning, or thunder. For the duration, the first weapon attack you make on each turn deals an extra 1d8 of that damage type. In addition, if you score a critical hit, you apply one of the following effects depending on the damage type chosen.

  • Acid. One piece of nonmagical metal equipment that the target is wearing or wielding immediately corrodes and falls apart, rendering it useless.
  • Cold. The target becomes frozen to the core, and is incapacitated until the end of its next turn.
  • Fire. A blast of heat erupts from the target, dealing 2d8 fire damage to up to two other creatures of your choice within 10 feet of it.
  • Lightning. Choose one creature wearing metal within 20 feet of the target. The lightning arcs to them, causing this creature to take lightning damage equal to the lightning damage dealt to the original target.
  • Thunder. As your attack hits, a powerful sonic boom erupts from the target that can be heard by any creature within 300 feet. The target and all creatures within 10 feet of it (excluding you) are knocked prone.
Section 15: Copyright Notice

The Warden Class Copyright 2020, Vorpal Dice Press and Genuine Fantasy Press, LLC.