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Nature’s Brand

1st-level evocation

Classes: Warden (Guardian)
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

You coat your weapon in magical light. The next time you hit a creature with a weapon attack during the duration, the attack deals an extra 1d6 acid, cold, fire, lightning, or thunder damage (your choice) and the target must make a Wisdom saving throw. On a failed save, the target is branded by that energy. For the duration, whenever the branded creature takes damage of that type, it takes 1d6 extra damage and can make an additional Wisdom saving throw, ending the spell on a success. If the target or a creature within 5 feet of it uses its action to rub off the brand, the spell ends early.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot level above 1st.

Section 15: Copyright Notice

The Warden Class Copyright 2020, Vorpal Dice Press and Genuine Fantasy Press, LLC.