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Cold Snap

2nd-level evocation

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a pinch of mercury, silver dust, and pure water)

Duration: Instantaneous

Bitter cold sinks into a creature you can see within range, chilling them to the bone. The target must make a Constitution saving throw. On a failed save, the target takes 2d4 cold damage and has a -2 to their AC, melee attack rolls, and Dexterity saving throws until the end of their next turn. The target takes half damage on a successful saving throw and is otherwise unaffected. If you target a single object within range, attempts to break the object are rolled with advantage until the start of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 3rd or higher, the damage increases by 1d4 for each slot level above 2nd.

Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter