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Deep Sleep

6th-level enchantment

Casting Time: 1 action

Range: 100 feet

Components: V, S, M (a pinch of green lotus dust)

Duration: 1 hour

You blanket the area with a powerful compulsion, sending creatures into a magical slumber from which only magic can wake them. Roll 10d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends. Subtract each creature’s hit points before moving on to the next creature with the lowest hit points. A creature’s hit points must be equal or less than the remaining total for that creature to be affected.

An affected creature can only be woken before the end of the spell’s duration by magic such as dispel magic or wish.

Undead and creatures immune to being charmed aren’t affected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th or higher, roll an additional 3d8 for each spell slot above 6th.

Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter