5e SRD >Spellcasting >3rd Party Publisher Spells >Spells – Wanderer’s Haven Publications >

Songwall

6th-level transmutation

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 10 minutes

You transform your music into an invisible barrier that is 10 feet tall, 10 feet thick, and stretches for up to 100 feet in a straight line at a point you can see within range. When you create the wall of sound, choose one of the following effects:

  • Wall of Melody. The wall emits waves of soothing melody. Creatures that are within 10 feet of the wall, or enter within 10 feet for the first time, must make a Wisdom saving throw. On a failed save, the creature becomes charmed for the remaining duration. While charmed, the creature is incapacitated and has a speed of 0. This effect ends if the creature takes any damage or if someone else uses an action to shake the creature out of its stupor. While the wall is not solid, a creature that attempts to pass through it must succeed on a Wisdom saving throw or fall into a deep slumber for the remaining duration of the spell plus one minute. Dragging a sleeping or charmed creature from the wall’s area of effect will end the enchantment on them as well. However, creatures that leave and re-enter the area of effect must repeat the saving throw. Creatures who cannot hear are immune to the effects of the wall of melody.
  • Wall of Cacophony. The wall becomes a maelstrom of sound on the side of your choice. Creatures that start their turn within 20 feet of the wall, or enter the area for the first time, must make a Constitution saving throw, taking 2d4 thunder damage on a failed save or half as much on a successful one. A creature attempting to pass through the blaring wall of noise must succeed on a Constitution saving throw, taking 2d4 + 10 thunder damage on a failed save and being deafened for 2d6 + 1 rounds, or half as much damage and preventing the deafness on a successful one. A silence spell negates the songwall’s effects in the area where it is cast.

At Higher Levels. When you cast this spell using a spell slot of 7th or higher, the thunder damage of the wall of cacophony increases by 2d4, and the damage from pass through the maelstrom of sound increases by 1d6, for each slot above 6th.

Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter