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Spore Breath

6th-level necromancy

Casting Time: 1 action

Range: Self (30-foot cone)

Components: V, S, M (a scrap of flesh from a plague victim)

Duration: 1 minute

You exhale a cloud of spores in a 30-foot cone. Any creature in the area that is not an undead or construct must make a Constitution saving throw or their Intelligence score is reduced by 1d3 as the spores affect their brains and nervous systems. Thereafter, an affected creature must repeat the saving throw at the end of their turn or suffer the ability score loss again. On a successful save, the effect ends. The damage caused by the spores does not heal over time and requires magic such as greater restoration or wish to be rejuvenated.

Section 15: Copyright Notice

Scarred Races. © 2019, Wanderer’s Haven Publications; Author: Jeremy Hochhalter