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Bolt of the Wind

1st-Level Conjuration

Casting Time: 1 bonus action
Range: Self
Components: V, S, M (a lapis lazuli worth at least 10 gp)
Duration: 1 hour
Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

The next arrow of wind you cast before the end of your turn creates a field of lightning upon the ground in a 10-foot radius around your target, and the target must make a Dexterity saving throw. On a failed saving throw, the target takes 2d6 lightning damage, or half as much on a success.

The first time that a creature enters this field on its turn, or begins its turn in this field, the creature must make a Dexterity save. On a failed saving throw, the creature takes 1d6 lightning damage, or half as much on a success. This field lasts until the end of your next turn.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the initial lightning damage increases by 1d6 lightning damage for each slot level above 1st.

Section 15: Copyright Notice

Genies for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Colin McLaughlin.