Casting Time: 1 bonus action
Components: V, S, M (a piece of jade worth at least 10 gp)
Classes: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
The next maul of the waves you cast before the end of your turn deals an additional 2d6 cold damage, and the creatures hit must make an Intelligence saving throw. The creature is charmed for 1 minute on a failed save, or suffers disadvantage on its next melee weapon attack on a successful one.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
Genies for Fifth Edition 1.0 published by Tribality.com (Innovaworks Inc.); Copyright 2016 Colin McLaughlin.