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Animated Object, Cart

Family: Animated Objects

Medium construct, unaligned

Armor Class 13 (natural armor)
Hit Points 38 (7d8 + 7)
Speed 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 13 (+1) 1 (–5) 3 (–4) 1 (–5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The animated car is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the cart must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for one minute.
  • Charge. If the animated cart moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

ACTIONS

  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) bludgeoning damage.

ABOUT

Various mundane and magical items take on a life of their own after long exposure to latent magical energies or through purposeful experimentation by powerful sorcerers. Rules for creating animated objects are listed below. Though not a comprehensive list of every possible object that could become animate, it should provide enough information to create unique objects to throw at your unsuspecting players.

Section 15: Copyright Notice
Tome of Horrors 2020, (C) 2020, Necromancer Games