Baboonwere

Medium beast (shapechanger), chaotic evil

Armor Class 14 (natural armor)
Hit Points 44 (8d8 + 8)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 14 (+ 2) 13 (+1) 10 (+ 0) 12 (+1) 12 (+ 1)

Skills Athletics +3, Stealth +4
Damage Immunities bludgeoning, piercing, and slashing attacks from nonmagical attacks that aren’t silver
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 4 (1,100 XP)

SPECIAL TRAITS

  • Displacement. The baboonwere projects an illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If the baboonwere is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted if the baboonwere is incapacitated or reduced to a speed of 0.
  • Shapechanger. The baboonwere can use its action to polymorph into a humanoid, a baboon-human hybrid, or a baboon. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying doesn’t transform. It reverts to its true form of a baboon-human hybrid if it dies.
  • Keen Scent. The baboonwere has advantage on Wisdom (Perception) checks that rely on scent.
  • Voice mimicry. The baboonwere can mimic the voice of a creature it hears. Listeners can determine that this is an imitation with a successful DC 11 Wisdom (Insight) check.

ACTIONS

  • Multiattack. The baboonwere makes two attacks, only one of which can be a Bite attack.
  • Bite (hybrid and baboon form only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Longsword (hybrid and humanoid form only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.

ABOUT

Baboonweres are evil baboons born with the ability to assume human or a hybrid human form. Baboonweres are most often found among normal baboons, though some prefer to maintain their human form and live among ordinary people in small towns and villages. When the livestock and cattle begin turning up missing or slain is when the baboonwere usually moves on, before the finger of suspicion is pointed its way. In its hybrid form, a baboonwere stands just over five feet tall and weighs roughly 130 pounds.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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