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Large fiend, chaotic evil

Armor Class 17 (natural armor)
Hit Points 142 (15d10 + 60)
Speed 60 ft.

17 (+3) 20 (+5) 18 (+4) 16 (+3) 16 (+3) 20 (+5)

Skills Athletics +7, Deception +9, Intimidation +9, Perception +7
Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 17
Languages Abyssal, Common, Infernal, telepathy 120 ft.
Challenge 12 (8,400 XP)


  • Limited Magic Immunity. The bellatrix can’t be affected or detected by spells of 3rd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.
  • Magic Weapons. The bellatrix’s weapon attacks are magical.
  • Pack Tactics. The bellatrix has advantage on an attack roll against a creature if at least one of the bellatrix’s allies is within 5 feet of the creature and the ally isn’t incapacitated.


  • Multiattack. The bellatrix makes three melee attacks: two with its claws and one with its tail. It can use Shred in place of two attacks.
  • Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Tail. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage and 7 (2d6) acid damage. The target must succeed on a DC 17 Dexterity or Strength saving throw or be knocked prone.
  • Shred. The bellatrix makes a melee attack against any number of creatures within 10 feet, with a separate attack roll for each target.


This large, sinuous creature has a lithe and gaunt body, hooves, and claws the size of spades. Down her back, a worm-like ridge culminates in a long, barbed tail. More hideous still is that in place of a head, atop a spiked collar, rises the torso of a woman like a puppet made from a perfect corpse. Pale and beautiful as a statue, the partial body bears no head nor limbs of its own, but rather staring eyes where the stumps terminate.

The first bellatrix shaped her visage to something she believed would be pleasing to mortal eyes in order to trick or beguile them. Failing in this, she became a horrific abomination whose presence horrifies and repulses those who encounter her. When a fiend becomes a bellatrix, she becomes a quick and fearsome monster, one that roams the country side like a wolf able to move with incredible speed and travel long distances. A bellatrix kills beasts, humanoids, and any other lesser creatures alike that are unfortunate enough or slow enough to be caught in the clutches of her terrible claws. For maximum effectiveness, a bellatrix prefers to regroup with nearby fiends before striking at an important or dangerous target.

Legions. Bellatrix fiends typically serve as generals of the Annwn, Dis, Gehenna, and Sheol legions.

Section 15: Copyright Notice

Sandy Petersen’s Planet Apocalypse, © 2021, Petersen Games.

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