Bhuta

Medium undead, neutral evil

Armor Class 14
Hit Points 178 (21d8 + 84)
Speed 0 ft., fly 30 ft. (can hover)

STR DEX CON INT WIS CHA
1 (-5) 19 (+4) 18 (+4) 11 (+0) 10 (+0) 20 (+5)

Saving Throws Wis +4
Skills Perception +8, Stealth +12
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 18
Languages Common
Challenge 11 (7,200 XP)

SPECIAL TRAITS

  • Animal Guise. The bhuta can use its action to take on the form of a Small or Medium beast, or back into its true form. This is an illusion, and fools the senses of sight, hearing, and touch. The illusory form always has backwards feet, like a bhuta. The bhuta may accidentally reveal its feet when performing such motions as flying, pretending to walk on the ground, and so forth. A successful DC 17 Intelligence (Investigation) check detects the illusion for what it is. Careful inspection of the bhuta’s feet will immediately reveal the flaw in its disguise. Incorporeal Movement. The bhuta can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Legendary Resistance (1/Day). If the bhuta fails a saving throw, it can choose to succeed instead.
  • Speak with Animals. The bhuta can speak and communicate with beasts. It may be able to ask them for small favors or influence them.

ACTIONS

  • Spectral Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (5d8) necrotic damage. Beast Gaze. The bhuta gazes and affects beasts of its choice in a 60 feet cone. Each beast in the area must make a DC 17 Wisdom saving throw. On a failed save, the creature becomes charmed for the 1 minute. While charmed by this spell, the creature is incapacitated and has a speed of 0. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
  • Blood Drain. The bhuta targets one creature within 5 feet that is at less than full hit points. The target must make a DC 17 Constitution save. The target takes 22 (5d8) necrotic damage on a failed save, or half the damage on a successful save. the bhuta regains hit points equal to half the amount of necrotic damage dealt. Creatures without blood or bodily fluids are immune to Blood Drain.

LEGENDARY ACTIONS

The bhuta can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The bhuta regains spent legendary actions at the start of its turn.

  • Move. The bhuta flies up to its speed without provoking opportunity attacks.
  • Claws. The bhuta makes one spectral claw attack.
Section 15: Copyright Notice

Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham

This is not the complete license attribution - see the full license for this page