Large beast, unaligned

Armor Class 16 (natural armor)
Hit Points 32 (5d10 + 5)
Speed 60 ft.

17 (+3) 16 (+3) 12 (+1) 5 (-3) 13 (+1) 14 (+2)

Skills Stealth +5
Senses passive Perception 11
Languages Common
Challenge 1 (200 XP)


  • Camouflage. The chamelequine has advantage on Dexterity (Stealth) checks.
  • Pack Tactics. The chamelequine has advantage on attack rolls against a creature if at least one of the chamelequine’s allies is within 5 feet of the creature and the ally is not incapacitated.


  • Multiattack. The chamelequine makes two hoof attacks.
  • Hoof. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.


Chamelequines are a breed of pony native to Oz that evolved with the ability to change colors, blending into their surroundings to elude predators. When roving and grazing, they can match the colors of the scrub, woods, and moors in most parts of Oz, favoring colors in earth tones. During mating season, the males adopt dazzling displays of kaleidoscopic colors, as seen through raindrops on a sunny day. Female chamelequines generally keep to subtler colors, but when in season their manes and tails will shimmer and match the foliage the region.

Chamelequines speak the Common tongue of Oz, and view draft and farm horses as being unjustly subjugated.

While they may be bribed or convinced to carry a rider a short distance, they will not submit to any bindings, saddles or other riding aids.

Section 15: Copyright Notice

5e Adventures in Oz Beasts & Beings Copyright 2022, Double Critical, LLC.

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