Clockwork Spider

Tiny construct, unaligned

Armor Class 16 (natural armor)
Hit Points 1 (2d4 – 4)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
2 (-4) 15 (+2) 7 (-2) 7 (-3) 10 (+0) 3 (-4)

Skills Perception +2, Stealth +6
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., tremorsense 120 ft. ,passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 0 (0 XP)

SPECIAL TRAITS

  • Transform. A creature attuned to the clockwork spider can speak its command word to cause it to transform into a small gramophone or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
  • Record (true Form Only). The clockwork spider can perfectly record up to one hour of sound that it can hear.
  • Playback (gramophone Form Only). The clockwork spider can replay any sound it has recorded.
  • Translate (gramophone Form Only). The clockwork spider can speak the translation of written or spoken standard language that it can see or hear. Otherwise, the spider cannot speak.

ACTIONS

  • Self Destruct. To retain important information, the clockwork spider can explode, destroying itself. Creatures within 5 feet of the spider must make a DC 10 Dexterity saving throw, taking 1 fire damage on a failed save.

ABOUT

Clockwork spiders are delicate arachnoid constructs built for espionage, designed to gather delicate information from people and places important enough to be warded against conventional stealth and scrying. Spiders can record and perfectly recreate whatever sounds they hear for a short time, making them ideal for capturing the secrets of powerful enemies.

Originally a drow device inspired by the craft of their svirfneblin slaves, spiders were used to great effect in the dark political games of their underground cities before spreading to the black markets of the surface. Spiders are impossible to replicate by any but the most brilliant artificers, making them a near-priceless boon to any guild spy or scheming noble.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

Section 15: Copyright Notice

Zargoth’s Tome of Familiars, Copyright 2021, Arcana Games, LLC.

This is not the complete license attribution - see the full license for this page