Cocytite, Tunnel Wretch

Family: Cocytite

Medium undead (cocytite), chaotic evil

Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 13 (+1) 5 (-3) 12 (+1) 5 (-3)

Skills Perception +3, Stealth +4
Damage Immunities acid, cold, fire
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 9
Languages understands Infernal but can’t speak
Proficiency Bonus +2
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Boneless. The tunnel wretch can move through and occupy a space as narrow as 4 inches wide without squeezing.
  • Spider Climb. The tunnel wretch can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

  • Multiattack. The tunnel wretch makes two tentacle attacks.
  • Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the tunnel wretch can’t use this tentacle on another target. The tunnel wretch has two tentacles. If this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.

ABOUT

Transformed by their horrific ordeal, tunnel wretches are feral horrors that are shadows of their former selves. They lurk in tunnels and caves, grabbing any living creature and choking it to death, jealous of the life that will never again be theirs.

Section 15: Copyright Notice

5E Foes: Infernal Bestiary. Copyright 2019, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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