Corvid Swarm

Medium swarm of tiny beasts (ozbeast), neutral

Armor Class 12
Hit Points 24 (7d8 – 7)
Speed 10 ft., fly 50 ft.

6 (-2) 14 (+2) 8 (-1) 8 (-1) 12 (+1) 6 (-2)

Damage Resistances bludgeoning, piercing, slashing
Damage Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Skills Perception +3, Sleight of Hand +4
Senses passive Perception 14
Languages Common
Challenge 1 (200 XP)


  • Beast of Burden. The corvid swarm is considered to be a Large animal for the purpose of determining its carrying capacity.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny corvid. The swarm can’t regain hit points or gain temporary hit points.


  • Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target in the swarm’s space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. If the target has at least one eye it must make a DC 12 Dexterity saving throw or be blinded for 1 round. A target is immune to this effect if it takes none of the damage or has legendary actions. During the attack, the corvid swarm emits shrieks audible within 300 feet of it. The swarm continues to shriek until the disturbance moves out of range and for 1d4 of the swarm’s turns afterward.


This black bird looks at you curiously. 

Corvids are common throughout Faerie but are smarter and more dangerous in groups than their common kin. Corvids include crows, ravens, rooks, jackdaws, and magpies.

As tricksters and observers, they see all. Befriending corvids of any type is an important part of surviving in the wild, as their information can be critical to survival.

Conversely, crossing corvids can be deadly. They swarm to protect their nests and will not hesitate to bring down foes, sometimes at the behest of magic.

Corvids come in a wide range of shapes and sizes, with the most common being crows. The crows are manipulated by Wicked Witches to do their bidding. They are the enemies of scarecrows, although stuffkin scarecrows don’t impress them much. The other breed is the jackdaw, which is a thieving species that enjoys grabbing anything shiny it can get its claws on and carrying the bauble back to its nest.

Corvid Kings rule over murders of corvids and are bigger, larger, and nastier than common corvids.

Corvid swarms, known as murders, are the response to intruders when an individual corvid is threatened. They are dangerous in groups and will not hesitate to peck out of the eyes of any creature that invades their territory.

Section 15: Copyright Notice

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page