Devil, Gorson (Blood Duke of Aplistia)

Family: Devils

Large fiend (devil), lawful evil

Armor Class 22 (natural armor)
Hit Points 391 (27d10 + 243)
Speed 50 ft.

STR DEX CON INT WIS CHA
30 (+10) 28 (+9) 28 (+9) 20 (+5) 20 (+5) 20 (+5)

Saving Throws Constitution +16, Wisdom +12, Charisma +12
Skills Deception +12, Insight +12, Intimidation +12, Perception +12, Persuasion +12, Stealth +16
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that are not silver
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 22
Languages Abyssal, Celestial, Common, Draconic, Goblin, Ignan, Infernal, telepathy 100 ft.
Challenge 22 (41,000 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. Gorson makes one Battleaxe attack and two Claw attacks.
  • Battleaxe. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 23 (2d12 + 10) slashing damage plus 17 (5d6) necrotic damage.
  • Claw. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 19 (2d8 + 10) slashing damage.

LEGENDARY ACTIONS

Gorson can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Gorson regains spent legendary actions at the start of his turn.

  • No Pity. Gorson makes a Battleaxe attack.
  • Pounce and Rake. Gorson moves up to 50 feet and makes two Claw attacks with advantage.
  • Roar (costs 2 actions). Gorson lets loose a massive leonine roar. All creatures within a 30-foot cone originating from Gorson must make a DC 25 Constitution saving throw, taking 36 (8d8) thunder damage on a failure, or half as much on a success.
  • Fiendish Recovery (costs 2 actions). Gorson recovers 50 hit points and ends one condition affecting him.

ABOUT

Gorson is a centaur with the muscular body of a great cat and the head of a goat-horned lion. It has the torso of a beast man and a bifurcated devil’s tail sprouts from his rump. Gorson is a vicious combatant who favors disemboweling his foes. The beastly Gorson serves as a bodyguard to the greedy Mammon and is never far from the Miser’s side. Despite his ferocity, Gorson has a keen intellect and is a clever military strategist who often places traps for his foes to injure them before he moves in for the kill.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

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