Gadgol

Tiny monstrosity, unaligned

Armor Class 13 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA
4 (-3) 16 (+3) 11 (+0) 6 (-2) 5 (-3) 6 (-2)

Damage Immunities poison, psychic
Damage Immunities poisoned
Senses darkvision 60 ft., passive Perception 7
Languages
Challenge 1/4 (50 XP)

SPECIAL TRAITS

  • Familiar. With the GM’s permission, the find familiar spell can summon this creature.
  • Wood Bane. The gadgol deals double damage to plant creatures and objects and structures made of wood.

ACTIONS

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage. The target must make a DC 10 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much damage on a successful one.

ABOUT

This wicked-looking mosquito is the size of your hand and has a feral intelligence in its eyes.

Gadgols are evil creatures that delight in flying against the tree trunks in the Forest of Burzee. Their poisonous contact wounds the trees so that they droop and die. They are loathed by wood nymphs, who destroy them every chance they get.

Section 15: Copyright Notice

5e Adventures in Oz Beasts & Beings Copyright 2022, Double Critical, LLC.

5E RPG: Oz Adventures. Copyright 2021, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete section 15 entry - see the full license for this page