Golem, Khalkotauro

Family: Golems

Large construct, neutral

Armor Class 20 (natural armor)
Hit Points 44 (8d10)
Speed 40 ft.

21 (+5) 10 (+0) 10 (+0) 2 (-4) 12 (+1) 9 (-1)

Skills Perception +4
Damage Immunities fire, necrotic, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Challenge 8 (3,900 XP)

Special Traits

  • Maintainable. Repairing 1 hit point of damage to the khalkotauro takes 1 hour and requires replacement parts, which can be bought in a large city for 20 st. If the khalkotauro drops to 0 hit points, it is destroyed and unrepairable.
  • Frightful Presence. Each creature of the khalkotauro’s choice that is within 120 feet of the khalkotauro and aware of it must succeed on a DC 12 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the khalkotauro’s Frightful Presence for the next 24 hours.
  • Heated Body. A creature that touches the khalkotauro or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
  • Trampling Charge. If the khalkotauro moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the khalkotauro can make one attack with its hooves against it as a bonus action.


  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage plus 7 (2d6) fire damage.
  • Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 7 (2d6) fire damage.
  • Fire Breath (Recharge 5-6). The khalkotauro exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.


This massive bull appears to be sculpted from a single piece of bronze. Its eyes glow with a terrible rage and flames shoot from its nostrils.

These bronze bulls were crafted by Hephaestus and were given as a gift to Aeetes, the king of Colchis.

A typical khalkotauro stands over 6 feet tall at the shoulder and measures 8 feet from snout to tail. It weighs about 4,000 pounds. The sight of a kholkotauro inspires terror; they are living furnaces, heated metal that burns from some divine internal flame.

Sacred to Hephaestus. These bronze bulls were gifted by Haphaestus to King Aeetes of Colchis. When Jason and the Argonauts arrived in Colchis looking for the Golden Fleece, Aeetes demanded Jason yoke the bulls and plow a field with dragon’s teeth.

Khalkotauroi are nothing if not aggressive. They attack intruders on sight, attempting to trample, gore, or burn them. Whenever possible, a khalkotauro begins an encounter by charging at its opponents.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.

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