Golem, Rope

Large construct, unaligned

Armor Class 14
Hit Points 76 (8d10+24)
Speed 30 ft., climb 30 ft.

17 (+3) 18 (+4) 16 (+3) 3 (-4) 11 (+0) 1 (-5)

Damage Vulnerabilities slashing
Damage Immunities thunder; poison; psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Challenge 4 (1,100 XP)
Proficiency Bonus +2


  • Immutable Form. The golem is immune to any spell or effect that would alter its form.
  • Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The golem’s weapon attacks are magical.
  • Swing. If the environment has a sufficient place for its ropes to grab hold, the golem can jump up to its entire movement.
  • Spider Climb. The golem can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  • Multiattack. The golem makes two melee attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.


  • Rope. One creature within 20 feet of the golem must make a DC 14 Strength saving throw. If the creature fails, the golem may either knock the target prone or pull it up to 10 feet closer to the golem. Rope golems gain even further advantage by repositioning their foes, and those who control rope golems are wise to include dangerous terrain in the areas they guard.
  • Construct Nature. Rope golems do not need to eat, drink, breathe, or sleep.


A dense core of twisted and knotted ropes act like the torso of this creation. A dozen rope ends spring forth from it, forming the rough shape of limbs.

These ropes twist together and untwist, constantly combining to make larger limbs or splitting apart to make more. Rope golems are sometimes considered among the “minor” golems. They are easier and cheaper to craft than their cousins of iron and stone but are also less powerful. Of course, they are only relatively less powerful, and can easily tear through a company of typical soldiers.

Mobile Fighters. Though mostly mindless, rope golems are constructed with a tactical awareness. They can climb and swing throughout a battlefield to get a superior position to attack weaker foes, and because they care not for their own safety, they’ll risk counterattacks if it gets them an advantage.

Section 15: Copyright Notice

This and That: Rope and Chain, Copyright 2021 Sneak Attack Press; Author Matthew J. Hanson.

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