Medium undead, neutral evil

Armor Class 17 (natural armor)
Hit Points 260 (40d8+80)
Speed 30 ft.

19 (+4) 22 (+6) 14 (+2) 15 (+2) 17 (+3) 26 (+8)

Saving Throws Dex +11, Wis +8
Damage Immunities necrotic, poison
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned
Skills Deception +13, Persuasion +13
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 13 (10,000 XP)


  • Innate Spellcasting. The harionago’s spell casting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:
  • Infectious Laughter. Whenever a harionago successfully casts hideous laughter on a creature, it can cast hideous laughter on one other creature within 10 feet of it. This ability does not stack with itself, so the harionago can only cast hideous laughter twice in a turn this way. Additionally, damage dealt by the harinago does not cause a creature affected by its hideous laughter to make another saving throw to end the spell.
  • Wrathful Rejection. A harionago does not handle the rejection of its advances very well. Whenever a creature successful saves against one of the harionago’s spells the harionago reduced its Wisdom by 1 point and gains advantage to its attack rolls and saving throws. This bonus lasts as long as the harionago has any Wisdom reduction. This Wisdom reduction can only be restored when the harionago kills the character that successfully saved against her ability. If that creature gets killed by some means other than the harionago, it must kill a member of their family to remove the Wisdom reduction. In order to remove all of its Wisdom reduction, the harionago must kill everyone (or a family member of everyone) that has successfully saved against its spells.


  • Multiattack. The harionago makes one two claw attacks and four hair barb attack.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
  • Hair Barb. Melee Weapon Attack: +11 to hit, 1reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage. The harionago can choose to grapple one creature it hits instead of dealing damage (escape DC 18).


A harionago is formed when an innocent woman is murdered in some unspeakable fashion. She rises, twisted by the injustice of the crime against her, into an unnatural and bloodthirsty horror that hunts unsuspecting victims while trying to sate an everlasting lust for revenge. Destroying a harionago doesn’t always lay her to rest for good. On rare occasions and by mysterious means, a harionago rises again after a year and a day to resume her hunt. She can only rest after she takes her revenge on those who murdered her. If her murderers are already dead when she returns, she will rest only once every member of her murderers’ family lines has been slaughtered.

Section 15: Copyright Notice

Asian Monsters (5E) © 2021, Legendary Games; Authors Miguel Colon, Jason Nelson, Andrew Ha, Aurélien Lainé, Dan Dillon, Ismael Alvarez, James-Levi Cooke, Robert J. Grady, Jeff Ibach, Matt Kimmel, and Thurston Hillman

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