Hobgoblin Plague-Host

Medium undead, neutral evil

Armor Class 13 (natural armor)
Hit Points 133 (14d8 + 70)
Speed 25 ft.

18 (+4) 6 (-2) 20 (+5) 2 (-4) 10 (+0) 1 (-5)

Saving Throws Con +8, Wis +3
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life, but can’t speak
Challenge 8 (3,900 XP)

Special Traits

  • Cadaverous Appearance. While the plague-host is lying still, it is indistinguishable from a mundane decomposing corpse. It can still be detected by a detect evil and good spell, or similar magic.
  • Death Shriek (Recharge 5-6). As a bonus action, the plague-host utters an ear-splitting shriek that can be heard up to 500 ft away. Any other zombie, within 60 feet that can hear the shriek, can use its reaction to do one of the following:
    • Move up to half its speed on the most direct path possible toward the shrieking plague-host.
    • Make a single melee weapon attack against a creature within 5 feet of the shrieking plague-host.
  • Undead Fortitude. If damage reduces the plague-host to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the plague-host drops to 1 hit point instead.


  • Multiattack. The plague-host makes two slam attacks. If it is not grappling a creature, the plague-host can instead make two bite attacks.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled (escape DC 15). Until this grapple ends, the plague-host can’t use its slam against another target.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature the plague-host or one of its allies is grappling. Hit: 14 (3d6 + 4) piercing damage. Additionally, living creatures must succeed on a DC 16 Constitution saving throw, or take 9 (2d8) necrotic damage and contract the zombie necrosis disease (p.192).

Legendary Actions

The plague-host can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The plaguehost regains spent legendary actions at the start of its turn.

  • Lurch. The plague-host moves up to 5 feet, without provoking opportunity attacks.
  • Attack (Costs 2 Actions). The plague-host makes one slam or bite attack.


Even after death, hobgoblins show rudimentary cooperation, attacking as a group rather than a collection of individuals.

Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.