Milopoxy

Medium fey, chaotic neutral

Armor Class 18 (plate armor)
Hit Points 130 (20d8 + 40)
Speed 25 ft.

STR DEX CON INT WIS CHA
18 (+4) 19 (+4) 15 (+2) 12 (+2) 10 (+0) 18 (+4)

Saving Throws Str +7, Con +5, Wis +3
Skills History +5, Intimidation +7, Perception +3, Persuasion +7
Senses darkvision 30 ft., passive Perception 13
Languages Common, Sylvan
Challenge 8 (3,900 XP)
Proficiency Bonus +3

SPECIAL TRAITS

  • Boisterous Braggart. The milopoxy narrates its intentions loudly, proclaiming even the most mundane actions to be righteous endeavors. The milopoxy always fails Charisma (Deception) and Dexterity (Stealth) checks.

ACTIONS

  • Multiattack. The milopoxy attacks three times with its greatsword or twice with its longbow.
  • Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Bask in Glory. The milopoxy proclaims its imagined heroism, magically compelling witnesses to cheer. Each non-hostile creature that can see, hear, and understand its language must succeed on a DC 15 Wisdom saving throw, which it can voluntarily fail. On a failure, it cheers. Regardless of the saving throw result, the creature is then immune to Bask in Glory for the next 24 hours. If at least one creature fails this saving throw and the milopoxy hears the creature’s cheer, the milopoxy can add a d4 roll to attack rolls, damage rolls, and saving throws against fear effects until the end of its next turn.
  • Proclaim Ward. The milopoxy loudly designates as its ward a creature that it can see and hear. The milopoxy adds a d4 roll to ability checks made to locate, move toward, or protect its ward. The milopoxy can have only one ward designated at a time, and a creature can be designated the ward of only one milopoxy.

REACTIONS

  • Selfish Protection. When a creature damages the milopoxy’s ward while both the attacker and the ward are within 15 feet of the milopoxy, the milopoxy can move up to its speed straight to a space within 5 feet of the ward. If it does so, the damage dealt to the ward is halved, and the milopoxy takes an equal amount of damage, which cannot be reduced or avoided in any way. The milopoxy can then use Bask in Glory.

ABOUT

Obsessed with grandiose tales of chivalry and stories of great heroes who protect the weak, milopoxies are lithe humanoid fey who wander the world imitating these legends between fits of delusion and whimsy. Unfortunately for others, milopoxies don’t truly understand the concepts of empathy or selflessness.

Far from really aiding anyone, these selfish cavaliers-which are also known poetically as “misguided protectors” tend to expend all their energy boasting about imagined heroic deeds and imploring evildoers to beware of their righteous blades. Yet, in spite of a milopoxy’s obliviousness, this over-the-top distraction technique occasionally works.

More often than not, a milopoxy’s ward ends up dead from exhaustion or neglect since milopoxies have no need for food or water and believe that everlasting glory is more than enough sustenance to live on.

Particularly aloof milopoxies might continue carrying a dead protégé for years, only disposing of the corpse after stumbling upon a more prestigious creature to protect.

Section 15: Copyright Notice

Battlezoo Bestiary (5E) © 2022, Skyscraper Studios, Inc.; Authors: William Fischer, Stephen Glicker, Paul Hughes, Patrick Renie, Sen.H.H.S., and Mark Seifter.

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