Mirror Fiend

Medium construct, chaotic evil

Armor Class 17 (natural armor)
Hit Points 77 (14d8 + 14)
Speed 50 ft.

16 (+3) 17 (+3) 12 (+1) 18 (+4) 16 (+3) 15 (+2)

Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 5 (1,800 XP)

Special Traits

  • Immutable Form. The mirror fiend is immune to any spell or effect that would alter its form.
  • Magic Resistance. The mirror fiend has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The mirror fiend’s weapon attacks are magical.
  • Mirror Gaze. If a creature starts its turn by looking into the mirror, that creature must make a DC 14 Intelligence saving throw or be sucked into the dimensional pocket with the mirror fiend. That creature is at disadvantage on its first attack after entering the dimensional pocket. The only way out of this dimensional pocket is to kill the mirror fiend. The victim’s body is immobilized outside of the mirror while its soul is trapped in the dimensional pocket.


  • Multiattack. The mirror fiend makes two melee or ranged attacks.
  • Mirrorblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) psychic damage.
  • Mirrorbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 12 (2d8 + 3) psychic damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.