Large monstrosity, neutral

Armor Class 14 (natural armor)
Hit Points 51 (6d10 + 18)
Speed 20 ft., fly 40 ft.

17 (+3) 15 (+2) 16 (+3) 6 (-2) 13 (+1) 6 (-2)

Skills Perception +3
Senses blindsight 60 ft., passive Perception 15
Challenge 1 (200 XP)

Special Traits

  • Echolocation. The mobat can’t use its blindsight while deafened.
  • Flyby. The mobat doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
  • Keen Hearing. The mobat has advantage on Wisdom (Perception) checks that rely on hearing.


  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.
  • Stunning Screech (Recharge 5-6). The mobat emits a piercing screech. All creatures within 30 feet of it that can hear it must make a DC 12 Constitution saving throw or be stunned for 1 minute. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


This creature appears as a large brown bat with razor-sharp fangs and green glowing eyes.

The mobat has a wingspan of approximately 15 feet. It is a nocturnal creature, cruising silently through the night sky in its never-ending quest for food. A mobat, like any species of normal bat, has huge ears and an upturned snout. Mobats are omnivores and often include warm-blooded prey in their diet.

A mobat attacks by biting its opponent using its razor-sharp fangs.

Surviving prey is subjected to the mobat’s stunning screech attack.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb