Naga, Water

Family: Nagas

Large monstrosity, neutral

Armor Class 15 (natural armor)
Hit Points 58 (9d10 + 9)
Speed 20 ft., swim 40 ft.

STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 13 (+1) 15 (+2) 14 (+2) 17 (+3)

Saving Throws Dexterity +6, Constitution +5, Charisma +7
Skills Deception +7, Perception +5
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Aquan, Common
Challenge 6 (2,300 XP)

Special Traits

Actions

  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the creature must make a DC 12 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one.

Reactions

  • Canceling Cascade. If a creature casts a spell within 60 feet of it, the water naga can command water within 30 feet of the spellcaster to rise up and splash against the spellcaster. The spellcaster must succeed on a DC 14 Constitution saving throw or it fails to cast the spell, losing its action for the turn but not its a spell slot.
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Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux

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