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Nature Giant

Gargantuan giant, chaotic evil

Armor Class 19 (natural armor)
Hit Points 310 (20d20+100)
Speed 60 ft.

STR DEX CON INT WIS CHA
26 (+8) 19 (+4) 21 (+5) 17 (+3) 18 (+4) 14 (+2)

Skills Acrobatics +11, Insight +11, Stealth +18, Survival +11
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Common, Giant
Challenge 21 (33,000 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The giant’s innate spellcasting ability is Wisdom (spell save DC 19). The giant can innately cast the following spells, requiring no material components:
  • Magic Resistance. The giant has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The giant’s weapon attacks are magical.
  • Pain Threshold. Any attacks or spells that deal 6 points of damage or less do not deal any damage to the giant.
  • Regeneration. The giant regains 25 hit points at the start of its turn. If the giant takes fire or slashing damage, this trait doesn’t function at the start of the giant’s next turn. The giant dies only if it starts its turn with 0 hit points and doesn’t regenerate.
  • Thicket Stealth. While adjacent to a 20-foot square of vegetation, the giant can take the Hide action as a bonus action.

ACTIONS

  • Multiattack. The giant attacks twice.
  • Claws. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 26 (4d8+8) slashing damage.
  • Vine. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 18 (3d6+8) bludgeoning damage and the target is grappled (escape DC 23).
  • Tree Javelin. Ranged Weapon Attack: +15 to hit, range 90/450 ft., one target. Hit: 26 (4d8+8) piercing damage.

ABOUT

In the grandest forests of the world there lurk massive two-legged alabaster hunters, deadly things able to meld into the very trees to disappear from sight. Their territories are widely avoided but easily noticed—marked by the picked over remains of prey arranged in intricate heaps of bone and gristle that have been grown over and through with vines. Once a creature invades its home a nature giant becomes obsessed with killing it, willing to chase it for hundreds of miles and stalk it for months in order to take its vengeance.

Section 15: Copyright Notice
Tome of Beasts 2. © 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham.