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NPC, Sea Raider

Medium humanoid (human), any chaotic

Armor Class 14 (unarmored)
Hit Points 67 (9d8 + 27)
Speed 30 ft., swim 30ft.

16 (+3) 12 (+1) 17 (+3) 9 (-1) 11 (+0) 9 (-1)

Skills Athletics +5, Survival +2
Senses passive Perception 10
Languages Common, Thieve’s Cant
Challenge 3 (700 XP)


  • Rain of Axes. If the sea raider attacks a creature while they are prone the attack is an automatic critical hit.
  • Reckless. At the start of their turn, the sea raider can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against them have advantage until the start of their next turn.
  • Resilient. The sea raider adds their Con modifier to their armor class (already included).


  • Multiattack. The sea raider can make two attacks per turn.
  • Hand Axes. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage.
  • Sweeping Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The targeted creature must make a DC 12 Strength saving throw or be knocked prone.
Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren

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