Ogre Baron

Family: Ogre

Large giant, chaotic evil

Armor Class 11
Hit Points 127 (15d10 + 45)
Speed 30 ft.

Str Dex Con Int Wis Cha
20 (+5) 12 (+1) 17 (+3) 7 (-2) 9 (-1) 18 (+4)

Saving Throws Con +6, Cha +7
Skills Deception +7, Intimidation +7, Persuasion +7
Senses darkvision 60 ft., passive Perception 9
Languages Common (but can barely read it)
Challenge 8 (3,900 XP)

Special Traits

  • Aggressive. As a bonus action, the ogre can move up to its speed toward a hostile creature that it can see.
  • Boast. The ogre makes Charisma (Persuasion) checks with advantage if the target has an Intelligence of 8 or lower.
  • Bully. The ogre makes Charisma (Intimidation) checks with advantage.
  • Compulsive Liar. The ogre finds it almost impossible to tell the truth.
  • Foul Mouthed. He seems incapable of speaking without cursing. The ogre speaks a rudimentary form of Common and often slurs his words.
  • Small Hands. The ogre has unusually small hands for an ogre and makes any Dexterity check that relies on his hands with disadvantage.


  • Multiattack. The ogre makes two melee attacks.
  • Large Cane. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
  • Incite Hatred (2/day). The ogre incites hatred within 60 ft. by yelling and screaming at everyone. Any creature in this area must make a successful DC 16 Wisdom saving throw or attack the nearest target for 1 minute. Creatures can repeat their saving throw at the end of each of their turns. If a creature succeeds on their saving throw, they are immune to this feature for the next 24 hours.


One of the most polarizing figures in the city is the ogre baron. Popular with a few unethical nobles and many of the working class, this clown is loathed by the wise and educated. He has taken more and more power after running a chain of successful inns.

Yet he is actually a fraud who has bullied his way to fame and fortune.

Arrogant Oaf. The proud ogre baron believes he is rather intelligent. Nothing could be further from the truth. He can barely read and gets by using his charms and intimidation. His attention is often swayed by female creatures, as he is a sucker for a pretty face. Many of his inns are staffed by beautiful young women.

Noble Friends. This ogre came to power with the help of an influential group of nobles. They ignore the ogre’s cruelty, rude behavior, and xenophobia because they know the monster will further their economic and social agendas.

Angry Army. This ogre has a very committed group of angry, outraged followers. His supporters include a number of deluded priests, greedy merchants, and fiendish nobles. These deluded followers would probably support the ogre even if he killed an innocent person in broad daylight.

Section 15: Copyright Notice

Monsters of the City Sins and Virtues A Collection of Monsters for 5th Edition © 2020 Cawood Publishing. Author: Andrew Cawood

This is not the complete section 15 entry - see the full license for this page