Ooze, Manure

Family: Oozes

Medium ooze, unaligned

Armor Class 7
Hit Points 45 (6d8 + 18)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
14 (+2) 5 (–3) 16 (+3) 1 (–5) 6 (–2) 1 (–5)

Damage Immunities acid, cold, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 1 (200 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
  • Eye-Watering Stench. The manure ooze gives off an odor so pungent it can bring tears to the eyes. A creature that starts its turn within 20 feet of the ooze must succeed on a DC 13 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn.
  • Flammable. If a manure ooze takes fire damage, it bursts into flame until the end of its next turn. When it hits with a Pseudopod attack while on fire, the Pseudopod deals an extra 3 (1d6) fire damage.
  • Ooze Nature. The manure ooze doesn’t require sleep.

ACTIONS

  • Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) poison damage.
  • Digest Corpse. The manure ooze dissolves a corpse in its space that is less than 1 week old. It regains 1d6 hp per size category of the creature it consumes. For example, it regains 1d6 hp when consuming a Tiny creature or 4d6 hp when consuming a Large creature. The corpse is then destroyed, and this action can’t be used on it again.

REACTIONS

  • Split. When a manure ooze that is Medium or larger is subjected to slashing damage, it splits into two new oozes if it has at least 10 hp. Each new ooze has hp equal to half the original ooze’s rounded down. New oozes are one size smaller than the original ooze.

ABOUT

Miniscule particles and larger unidentifiable chunks punctuate this sludgy, brown mass.

Sometimes putrid spirits in refuse, water, and fertilizer combine and lurch into a primordial form of life, especially in farmland where the soil itself has absorbed vast amounts of arcane energy, such as ancient battlegrounds or the sites of crumbled, mystical artifacts. Manure oozes consume and grow from that energy, and if left unchecked, they can increase their mass and volume to that of a large pond.

Deadly Compost. Manure oozes pose a considerable threat to farm hands, shepherds, and others who work in the countryside or farmlands. They can lie still for days, looking no different than any other pile of compost, until they kill and digest a farmer or grab unattended livestock. When the ooze runs out of food, it moves on to the next farm and begins its cycle again.

Rich Remains. Despite the danger they present, manure oozes can be surprisingly beneficial to a farm. As it moves, a manure ooze leaves a sticky, nutrient rich trail behind it. Plants sown in such soil grow faster and larger than plants grown with normal compost or fertilizer. Similarly, when a manure ooze is destroyed, it enriches the land as its decomposing form revitalizes the soil, resulting in healthy, lush gardens.

Section 15: Copyright Notice

Tome of Beasts 3 © 2022 Open Design LLC; Authors: Eytan Bernstein, Celeste Conowitch, Benjamin L. Eastman, Robert Fairbanks, Scott Gable, Basheer Ghouse, Richard Green, Jeremy Hochhalter, Jeff Lee, Christopher Lockey, Sarah Madsen, Ben Mcfarland, Jonathan Miley, Kelly Pawlik, Sebastian Rombach, Chelsea Steverson, Brian Suskind, Mike Welham

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