Oozeling

Tiny ooze, chaotic neutral

Armor Class 13
Hit Points 22 (4d4 + 12)
Speed 10 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 17 (+3) 8 ( 1) 12 (+1) 11 (+0)

Skills Stealth +5
Damage Immunities poison
Condition Immunities blinded, deafened, exhaustion, poisoned, prone
Senses blindsight 30 ft., passive Perception 11
Languages understands up to three languages but can’t speak
Challenge 1 (200 XP)
Proficiency Bonus +2

SPECIAL TRAITS

  • Amorphous. The oozeling can move through a space as narrow as 1 inch wide without squeezing.
  • Aversion to Cold. If the oozeling takes cold damage, it is incapacitated and its speed is reduced to 0 until the end of its next turn.
  • Oozing Mimicry. The oozeling can reshape itself into virtually any shape, allowing it to depict simple, soundless images, scenes, and ideas.
  • Regeneration. The oozeling regains 1 hit point per minute, if it has at least 1 hit point. If the oozeling is destroyed, it regains all its hit points after 24 hours unless its remains are completely obliterated such as by a disintegrate spell or by being submerged in acid or lava.

ACTIONS

  • Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
  • Latch On. The oozeling attempts to cling to a creature within 5 feet of it. An unwilling target must make a DC 13 Dexterity (Acrobatics) check. On a failure, the oozeling successfully moves into the target’s space and clings to its body. While in the target’s space, the oozeling moves with the target. As long as the oozeling is latched onto a creature, the creature has disadvantage on saving throws made to maintain its concentration. Any creature within reach of the oozeling, can use its action to make a DC 10 Strength (Athletics) check, dislodging the oozeling into an unoccupied space within 5 feet of the creature on a success. The oozeling can also detach itself from a creature as a bonus action.

BONUS ACTIONS

  • Distract. The creature the oozeling is latched onto must subtract 1d4 from the next attack roll, ability check, or saving throw it makes before the start of the oozeling’s next turn.

REACTIONS

  • Distort Magic (3/Day). When the creature the oozeling is latched onto casts a spell, the oozeling forces the creature to roll on the Wild Magic Effects table.

ABOUT

An oozeling is a viscous blob of chaotic magical energy. It constantly twists and contorts itself, creating confusing, unusual shapes. It moves erratically, at speeds that are somewhat uncanny for an ooze. While unaggressive in nature, its ability to distort the magic around it demands wariness from any creature that attempts to handle it.

Often appearing near planar rifts, intra-dimensional portals, and pockets of raw magic, oozelings are a rare byproduct of spells and events that forcefully bend the weave of magic. Being nigh indestructible and highly chaotic, many wizards and alchemists seeking to control them eventually resort to trapping them in jars or vials. Any oozeling that is freed from such imprisonment often expresses its gratitude by swirling and bouncing around its savior. Some even choose to accompany said creature on their travels, provided that the oozeling’s endless need for mischief is met.

Section 15: Copyright Notice

Milando's Guide to Magical Marvels. Copyright 2022. Eventyr Games.

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