Pech

Small fey, neutral

Armor Class 18 (rock armor)
Hit Points 71 (11d6 + 33)
Speed 20 ft.

STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 16 (+3) 13 (+1) 14 (+2) 14 (+2)

Skills Athletics +6, Perception +4, Nature +4, Stealth +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Condition Immunities petrification
Senses darkvision 60 ft., passive Perception 14
Languages Terran, Undercommon
Challenge 3 (700 XP)

SPECIAL TRAITS

  • Innate Spellcasting. The pech’s innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:
  • Earth Mastery. A pech gains a +1d4 bonus on attack and damage rolls if both it and its foes are touching the ground. If an opponent is airborne or waterborne, the pech takes a –1d4 penalty on attack and damage rolls.
  • Magic Resistance. The pech has advantage on saving throws against spells and other magical effects.
  • Pech Magic. Four pechs working together can cast wall of stone once per day. Eight pechs working together can cast stone to flesh once per day.
  • Stone Knowledge. A pech’s knowledge of earth and stone grants a +1 bonus on attack and damage rolls and scores critical on a 19 or 20 against creatures and objects made of stone or earth. It is considered proficient in any knowledge or craft skill related to mining, dungeons, and engineering.

ACTIONS

  • Master Crafted Heavy Pickaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

ABOUT

Untold ages ago, the pechs served forgotten masters in the deepest caverns of the world. In time, their masters moved on, leaving the pechs bereft of guidance. Some sought refuge in seemingly safer tunnels nearer the surface. The unspeakable horrors they encountered there transformed them into derros over the course of several generations. Those pechs that stayed close to their ancestral caverns survive to this day, though in such small numbers and in such isolation that few of the surface world know of their existence. The typical pech stands only 3-1/2 feet tall, but its dense flesh gives it a weight of 100 pounds.

Stonecutters. Pechs are skilled miners and stonemasons and are at times employed or enslaved as such by other subterranean races. They have learned to hide the entrances to their lairs most carefully, blending their narrow entranceways into the living rock such that they can only be seen from exactly the right angle. When interlopers do find a pech’s lair, they are met with open arms, friendly advice, and a firm insistence that the pech is to be left alone.

Section 15: Copyright Notice

Faerie Bestiary (5E) © 2022, Legendary Games; Authors Matt Kimmel, Michael “solomani” Mifsud, Miguel Colon, Robert J. Grady, Jason Nelson, Jeff Ibach, Tim Hitchcock.

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