Robot, Walking Eye

Medium construct (robot), unaligned

Armor Class 19
Hit Points 26 (4d8+8)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 10 (+0) 17 (+3) 8 (-1)

Skills Perception +5, Stealth +5
Damage Vulnerabilities lightning
Damage Resistances cold, fire
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive Perception 15
Languages understands Common but can’t speak
Challenge 1 (200 XP)

SPECIAL TRAITS

  • Force Field. A walking eye is surrounded by a force field with 20 hit points that replenish at a rate of 2 per round. If the field is brought to 0 hp, it ceases to function for 24 hours.
  • Surefooted. A walking eye is unaffected by difficult terrain.
  • Surveillance. A walking eye can record up to 8 hours of sounds and images it has experienced and replay it for others at will.

ACTIONS

  • Integrated Laser Pistol. Ranged Weapon Attack: +5 to hit, range 20/60, 1 target. Hit: 7 (1d8 + 3) fire damage.

ABOUT

Walking eyes are built as mobile spies and scouts. They are programmed to observe as unobtrusively as possible, fleeing from danger and attacking only in self-defense. They may be placed to record when specific events occur or to follow a creature for surveillance, tracking its movements and activities. As sentient constructs, walking eyes can adapt their tactics to new situations and are not easily thwarted by simple precautions.

Section 15: Copyright Notice

The Dragon’s Hoard #13 © 2021, Legendary Games; Authors Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Dan Dillon, Matt Kimmel, Scott D. Young, and JamesLevi Cooke

This is not the complete license attribution - see the full license for this page