Sunwork, Crocodile

Large construct (stone, sunwork), unaligned

Armor Class 17 (natural armor)
Hit Points 39 (6d10 + 6)
Speed 20 ft., swim 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 2 (-4) 10 (+0) 13 (+1)

Skills Perception +2, Stealth +2
Damage Vulnerabilities bludgeoning
Damage Resistances cold, fire, lightning; piercing and slashing from nonmagical attacks
Damage Immunities acid, poison, radiant
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages
Proficiency Bonus +2
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Antimagic Susceptibility. The gemstone is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the gem-stone must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
  • Constructed Nature. A gemstone creature doesn’t require air, food, drink, or sleep.
  • Gemstone Demise. If the gemstone creature dies, its body is intact but becomes inert. If it is liquid, the corpse floats. Gemstones can be pried from the corpse with a successful DC 10 jeweler’s tools check. For each point rolled over the DC, the PC retrieves 1d10 gp of valuable gemstones.
  • Repairable. A DC 12 mason’s tools check restores one hit point for each point rolled over the DC.
  • Sun Engine. When the construct dies, it inflicts 20 (6d6) radiant damage in a 10 ft. radius. Creatures in the radius can make a DC 14 Dexterity saving throw for half damage. Alternately, when it suffers a critical hit or dies, roll on the Sun Engine Malfunction table.

ACTIONS

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1d10 + 2) piercing damage. The target is grappled (escape DC 12) Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
  • Scintillating Hide (Recharge after a Short or Long Rest). The gemstone creature’s hide emits dazzling, colored light until the end of the creature’s next turn. During this time, its hide sheds bright light in a 30-foot radius and dim light for an additional 30 feet, and creatures that can see the gemstone creature have disadvantage on attack rolls against it. In addition, any creature within the bright light and able to see the gemstone creature when this power is activated must succeed on a DC 11 Dexterity saving throw or be blinded until the light ends.

ABOUT

What you took to be a floating jewel is in fact a crocodile covered in encrusting gemstones.

Crafted to survive in the fearsome muck of acidic swamps, these clockworks have a near impenetrable hide made of what appears to be gemstones. In reality, it’s a thick quartz-like material that has more value for its hardness than its appearance, but that hasn’t stopped treasure hunters from attacking them.

In their swamps, gemstone crocodiles circle endlessly on patrol unless they detect something Small or larger in the water, whereupon they immediately dart toward it. They use their Scintillating Hide ability and then attack.

Section 15: Copyright Notice

5E Foes: Video Game Bestiary. Copyright 2022, Mal and Tal Enterprises, LLC; Author Michael J. Tresca.

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