The Lady of The Swans

Medium fey, neutral good

Armor Class 15
Hit Points 110 (17d8 + 34)
Speed 30 ft., swim 50 ft.

10 (+0) 20 (+5) 15 (+2) 12 (+1) 18 (+4) 26(+8)

Saving Throws Dexterity +8, Wisdom +7, Charisma +11
Skills Perception +7, Stealth +8
Damage Immunities necrotic, poison
Condition Immunities paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Sylvan, Primordial
Challenge 12 (8,400 XP)

Special Traits


  • Water Jet (Recharge 5-6). Sends out a 60-ft. line of water that is 5 ft. wide. Each creature in the area must make a successful DC 17 Dexterity saving throw or take 24 (7d6) force damage, or half damage on a save.
  • Summon Giant Swans (1/day). The lady can summon 1d8 giant swans. They appear in unoccupied spaces within 30 feet of her.


  • Foster Peace. If a creature charmed by the lady hits with an attack roll while within 60 feet of the lady, the lady magically causes the attack to miss, provided the lady can see the attacker.


This good fey is a patient, calming voice of good fey.

Water Maiden. She spends much of her time in isolation and lives in bliss. There she communes with nature, her swan maidens, and giant swans. The Lady of the Swans feels a deep connection to the wilderness.

Ancient Aid. This wise fey will help guide brave souls she judges worthy of her assistance. At times the lady will present a powerful magical sword to a hero, or send her minions to guide a lost party of adventurers.

Section 15: Copyright Notice

Monsters of Feyland A Collection Of Monsters For 5th Edition © 2018 Cawood Publishing, Author Andrew Cawood