5e SRD >Creatures >

Trapper

Huge monstrosity, unaligned

Armor Class 14 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 10 ft., climb 10 ft.

STR DEX CON INT WIS CHA
29 (+9) 12 (+1) 19 (+4) 14 (+2) 15 (+2) 15 (+2)

Skills Perception +8, Stealth +7
Damage Resistances cold, fire
Condition Immunities prone
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 18
Languages —
Challenge 7 (2,900 XP)

Special Traits

  • False Appearance. While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a DC 20 Intelligence (Investigation) or Intelligence (Nature) check can discern its presence.
  • Spider Climb. The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Buffet. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
  • Envelop. One Large or up to 4 medium creatures within 5 feet of the trapper must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 17 (4d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and can’t breathe.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.