5e SRD >Creatures >


Huge monstrosity, unaligned

Armor Class 14 (natural armor)
Hit Points 168 (16d12 + 64)
Speed 10 ft., climb 10 ft.

29 (+9) 12 (+1) 19 (+4) 14 (+2) 15 (+2) 15 (+2)

Skills Perception +8, Stealth +7
Damage Resistances cold, fire
Condition Immunities prone
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 18
Challenge 7 (2,900 XP)

Special Traits

  • False Appearance. While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor, or wall. A creature that can see it and succeeds on a DC 20 Intelligence (Investigation) or Intelligence (Nature) check can discern its presence.
  • Spider Climb. The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


  • Buffet. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
  • Envelop. One Large or up to 4 medium creatures within 5 feet of the trapper must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until the grapple ends, the target takes 17 (4d6 + 3) bludgeoning damage plus 3 (1d6) acid damage at the start of each of its turns. While grappled in this way, the target is restrained, blinded, and can’t breathe.


Trappers are thought to be distant relatives of the lurker above. Unlike their relatives, however, trappers mimic the floor of a building, dungeon, or other structure. By manipulating their body structure while covering the floor, trappers can form a box that resembles a small trunk or chest. This is usually enough to lure would-be-adventurers to their doom.

Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.

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