Wight Tracker

Family: Wight

Medium undead, neutral evil

Armor Class 15 (leather)
Hit Points 60 (8d8 + 24)
Speed 30 ft.

13 (+1) 18 (+4) 16 (+3) 10 (+0) 16 (+3) 15 (+2)

Skills Perception +5, Stealth +6, Survival +5
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered
Damage Immunities poison, necrotic
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive perception 15
Languages the languages it knew in life
Challenge 4 (1,100 XP)

Special Traits

  • Favored Prey. When a creature fails a saving throw against the tracker’s Life Drain, the tracker can choose to make that creature its favored prey. The tracker gains a +2 bonus to weapon damage rolls against its favored prey. The creature remains the tracker’s favored prey for 24 hours. This effect ends early if the creature dies, or the tracker chooses a new favored prey.
  • Life Hunter. The tracker has advantage on Wisdom (Survival) checks to track living creatures.
  • Spellcasting. The tracker is a 3rd level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The tracker has the following ranger spells prepared:
    • 1st level (4 slots): detect magic, hail of thorns, hunter’s mark
    • 2nd level (2 slots): pass without trace
    • Sunlight Sensitivity. While in sunlight, the tracker has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
    • Turn Resistance. The tracker has advantage on saving throws against any effect that turns undead.


  • Multiattack. The tracker makes a rapier attack and uses its Life
  • Drain. If the tracker has a shortsword drawn, it can make a shortsword attack in place of its Life Drain.
  • Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw, or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid or beast slain by this attack rises 24 hours later as a zombie under the tracker’s control, unless the creature is restored to life or its body is destroyed. The tracker can have no more than 12 zombies under its control at one time.
  • Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Section 15: Copyright Notice

Ultimate Bestiary: The Dreaded Accursed, Copyright 2020, Chris Haskins, Nord Games LLC.

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