Zombie Basilisk

Family: Basilisk

Huge undead, chaotic evil

Armor Class 17 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 16 (+3) 1 (-5) 6 (-2) 3 (-4)

Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 8 (3,900 XP)

SPECIAL TRAITS

  • Sunlight Sensitivity. While in sunlight, the zombie has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Undead Fortitude. If the damage reduces the zombie to 0 hit points, it must make a Constitution saying throw with a DC of 5 + the damage take, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 10 (3d6) poison damage.
  • Petrifying Gaze (Recharge 4–6). If a creature starts its turn within 60 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 14 Constitution saving throw. On a failed save, the creature magically is petrified.

ABOUT

Nobles also have secrets that they need to keep out of the light of day. Sometimes troublesome family members are kept hidden underground. In other cases, the wealthy engage in activities they would rather keep secret from the public. Some wealthy villains keep their secret organizations hidden from view.

Something heavy was moving across the cold stone floor. The sorcerer was feeling a lot of apprehension and backed away to the other side of the chamber. Then two large yellow eyes peered out through the darkness.

Stone Cold Killer. These creatures were vicious hunters when they lived, and nothing has changed. Even though it does not need food to survive anymore, the zombie basilisk still tracks down prey.

Horror Show. Some owners of castle dungeons surrender part of their stronghold to the monster. They do not dare to confront it and find a way to live with it. Evildoers sacrifice unfortunate humanoids who enter their dungeon to the undead basilisk.

Undead Nature. A zombie basilisk doesn’t require air, food, drink, or sleep.

Section 15: Copyright Notice

Monsters of the Dungeon: Brave The Darkness © 2023 Cawood Publishing Author Andrew Cawood

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