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Grem

Grem are monstrous creatures native to a Hell realm of nature magic. They are wicked beings who love to inflict pain and suffering. Their presence can cause technology to malfunction. Even demons and devils fear the grem.

Traits

Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by I.

Age. Grem become adults in their late teens. They can live over three centuries.

Alignment. Grem love chaos, cruel mischief, and violence. They also like to make others suffer before allowing them to die. Most grem are chaotic evil, while the “highly ethical” among them might be chaotic neutral.

Rarity. Legendary.

Size. Grem average around 5 feet tall and tend to be very thin. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic.

Arm Spike. You have a retractable spike of bone on one arm. Your unarmed strikes can deal ld4 piercing damage, and they have the light and finesse weapon properties. You have proficiency with them.

Disrupt Machinery. You can add your proficiency bonus to any check you attempt to disable or break machinery, including locks and traps. If you have proficiency in the tools or skill used to do so, your proficiency bonus is doubled for these purposes.

Heritage (Fiend).You are humanoid, but you are considered to be a fiend whenever it is detrimental for you.

Jumper. Double the distance you can jump.

Sneaky. You have proficiency in the Stealth skill.

Languages. You speak, read, and write Common and Goblin. Grem also commonly learn Infernal and Monstrous.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims