Wolf Folk

Wolf folk are humanoid wolves, with black, gray, brown, or white fur. The walk upright and have humanoid limbs, but a distinctively lupine head.

Most wolf folk have a growling undertone to their voices, though it need not sound menacing.

Ancestral Traits

Most wolf folk share certain traits due to this ancestry.

Age. Wolf folk mature at the same rate as humans and live for about as long.

Size. Wolf folk are about the same size as humans. Your size is Medium.

Speed. Your base speed is 30 feet.

Keen Hearing and Smell. Wolf folk retain the keen senses of their lupine ancestors. You have advantage on Wisdom (Perception) checks that rely on hearing or smell.

Bite. Wolf folk also retain the strong jaws and sharp canine teeth of wolves, which you can use to make unarmed strikes. On a hit, you deal slashing damage equal to 1d6 + your Strength modifier.

Cultural Traits

Wolf folk communities, or packs, can take a variety of forms, but one common social structure is that of the reaver. Adopting cultural practices that valorize combat and predation, many wolf folk communities are led by a pack shaman, who reads the stars for what they call the Great Hunt in the Sky to discern when to conduct the next raid. These raids culminate in a Great Hunt on the vernal equinox, during which multiple packs come together to celebrate. Indeed, the shamans play a central role in wolf pack culture, with the shaman performing anthropomancy over the entrails of a kill to determine the fate of a newborn pup. The stronger the sacrificed animals, these shamans claim, the greater the fate of the pup, and it falls to the parents delivering the pup to bring down the creature for the sacrifice.

Most wolf folk reavers conduct their raids by sea, promoting seafaring skills among their members.

Others focus on battle, awaiting the next call for a Great Hunt. Seafaring and combat skills aside, however, these wolf folk packs also appreciate the skald who tells the tales, delivers messages, and even serves to broker peace between warring packs.

Ability Score Increase. Your Constitution increases by 2 and your Strength by 1.

Alignment. Wolf folk culture focuses on the pack above all else, which tends its members toward law.

Languages. You can speak, read, and write Common and one other language.

Pack Tactics. You have advantage on an attack roll against a creature if at least one other wolf folk ally is within 5 feet of the creature and the ally isn’t incapacitated.

Sea-Wolf. All members of wolf folk culture learn the ways of the sea, able to contribute in some small way to the live at sea. You have proficiency either in Navigator’s Tools or Vehicles (Water).

Wolf Folk Weapons Training. The ways of war are a part of wolf folk culture. You have proficiency with the scimitar, spear, and short bow.

Section 15: Copyright Notice

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