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Bodak

Variants

Medium undead, chaotic evil

Armor Class 16 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 16 (+3) 6 (–2) 14 (+2) 10 (+0)

Saving Throws Constitution +7, Wisdom +6
Skills Perception +6, Stealth +8
Damage Resistances acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities lightning, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Abyssal, Common.
Challenge 9 (5,000 XP)

Special Traits

  • Aura of Obliteration. The bodak is surrounded by an annihilating aura of obliteration. All creatures other than undead and fiends that start their turn within 30 feet of the bodak take 9 (2d8) necrotic damage. The bodak can emit or suppress this aura using a bonus action.
  • Gaze of Orcus. If a creature starts its turn within 30 ft. of the bodak and the two of them can see each other, the bodak can force the creature to make a DC 12 Constitution saving throw if the bodak isn’t incapacitated. On a failed save, the creature drops to 0 hit points, unless it is immune to the frightened condition. On a success, the creature takes 22 (4d10) psychic damage. A creature that is slain by the bodak’s Gaze rises as a bodak 24 hours later unless restored to life by magical means. A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can’t see the bodak until the start of its next turn, when it can avert its eyes again. If it looks at the bodak in the meantime, it must immediately make the save.
  • Sunlight Antipathy. The bodak takes 5 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Actions

  • Multiattack. The bodak can use its Scornful Glare and makes two Slam attacks.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage and 13 (3d8) necrotic damage.
  • Scornful Glare (recharge 4–6). The bodak targets one creature it can see within 60 feet of it. If the target can see the bodak, it must attempt a DC 12 Wisdom saving throw. The creature takes 22 (4d10) necrotic damage and is frightened for 1 minute on a failed save. On a successful save, the creature takes half as much damage and is not frightened.
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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene