Wavekin (Naiad)

Wavekin are aquatic humanoids. Sometimes known as the naiad, they have an innate connection with water.

Wavekin are descended from water nymphs. Their skin tones are different shades of blue, reminiscent of the ocean. Wavekin are found in any coastal environment, although they are less common in colder regions.

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Water Dwellers

Wavekin can breathe water like air, and their communities are built with both terrestrial and underwater buildings. The availability of water or the presence of danger can alter this ratio, with wavekin facing land-based threats often focusing on underwater architecture as a defensive feature.

Elemental Waters

Wavekin are naturally magical people, as the water that makes up their body is elemental in nature. This water becomes suffused with a wavekin’s life essence, granting it restorative powers. Wavekin can draw some of this water out of their bodies to heal the injuries of others.

Wavekin communities are filled with vibrant, healthy citizens.

They rarely suffer from any injuries or maladies for long due to their natural healing powers.

Submersibles

Because wavekin can survive underwater and have excellent swimming abilities, they rarely have a need for traditional boats. Instead, they have created underwater submersibles that allow them to transport people and cargo quickly over great distances. They carefully guard the secrets of their construction to prevent other groups from challenging them.

Wavekin Names

Example Names: Kolakulane.

Wavekin Traits

Wavekin share certain traits as a result of their elemental heritage.

  • Ability Score Increase. You gain a +2 and +1 bonus to two different ability scores of your choice, or +1 to three different ones.
  • Age. Wavekin mature and age at the same rate as humans do, but can live for up to 100 years due to their natural healing powers.
  • Size. Wavekin are generally built like humans. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Aquatic Adaptation (Major Feature). You have a swim speed of 30 feet and can breathe air and water.
  • Languages. You can speak, read, and write Common and Aquan.

Water Magic

Choose one of the following types of water magic you know. You can exchange this major feature for two additional minor features.

  • Restorative Water Magic (Magic; Major Feature). You know the shape water cantrip. When you reach 3rd level, you can cast the cure wounds spell as a 2nd level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the lesser restoration spell once with this trait and regain the ability to do so when you finish a long rest. You don’t require material components for these spells. Charisma is your spellcasting ability for these spells.
  • Shaper Water Magic (Magic; Major Feature). You know the shape water cantrip. When you reach 3rd level, you can cast the create or destroy water spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the fog cloud spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. You don’t require material components for these spells. Charisma is your spellcasting ability for these spells.

Minor Features

Choose two of the following minor features, or four if you didn’t choose a major feature.

  • Aquatic Body. You have resistance to fire damage.
  • Aquatic Weapon Training. You are proficient with the spear, trident, and net. If you would gain proficiency in these weapons from another ability, you instead gain the following features: the weapon damage die of the spear and trident increases by one size (d6 to d8, etc), and your range for your net increases by 5 feet (10/20 ft.).
  • Fluent. You can speak, read, and write two additional languages of your choice.
  • Healer. You have proficiency in the Medicine skill.
  • Ocean Dweller. You are adapted to the deep pressures and cold of life underwater. You ignore any of the drawbacks caused by a cold or deep underwater environment.
  • Slippery. Your body is slippery. You have advantage on any checks or saving throws to avoid or escape from grapples or restraints.
  • Trained Tools. You have proficiency in two tools of your choice.
  • Water Blending. You have advantage on Dexterity (Stealth) while submerged in water.
Section 15: Copyright Notice

Ancestry Awakened: Copyright 2021, Pirate Gonzalez Games: Author Timothy Gonzalez

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