Crafts Domain

Masters of the arts and crafts, clerics of crafting deities focus on making things. Their divine patrons are varied, but all share the need to make, to build, and to repair. While the smith-god at her forge is the most common example, there are gods whose purview includes all the crafts, such as leather working, pottery, or weaving. For those outside of a craft, the secrets of production can seem like magic, and many guilds couch their most valuable lore in mystical terms. To the forge priest, this is as it should be, for every hammer blow, every sliding loom scuttle, every rotation of the potter’s wheel is a prayer, a sacrifice, and a dedication.

Crafts Domain Spells
Cleric Level Spells
1st comprehend languages, identify
3rd continual flame, locate object
5th glyph of warding, tiny hut
7th fabricate, private sanctum
9th creation, symbol

Bonus Cantrip

At 1st level you gain the mending cantrip.

Divine Workmanship

Also at 1st level, you gain a number of forge dice equal to your Wisdom modifier + your proficiency bonus. These begin as d6’s, but increase to d8 at 10th level and d10 at 15th level. You may spend ten minutes working on a piece of equipment such as a tool, a weapon, a vehicle, or a suit of armor. At the end of this time the piece of equipment gains the forge die and the next time it is used adds the forge die to a single roll to use that piece of equipment, or in the case of a suit of armor, the forge die is rolled an added to the AC it provides against a single attack. You regain expended forge die following a long rest.

Channel Divinity: Secrets Of The Forge

Starting at 2nd level, you can use your Channel Divinity to gain the knowledge needed to use any tool.

As an action, you present your holy symbol and evoke your deity’s name. Choose a single tool, you gain proficiency with this tool for the next hour.

That Which Makes Also Destroys

At 6th level, you can see the flaws in objects and know where to strike them to make them fall apart. When you make an attack roll against an object you have advantage. Furthermore, you may add your Wisdom modifier to any damage you do to an object.

Also, at 6th level, if you spend five minutes meditating with an object, that object gains resistance to bludgeoning, piercing, and slashing damage form nonmagical weapons.

Divine Strike

At 8th level, you gain the ability to infuse your weapon’s strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 of bludgeoning, piercing, or slashing damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

Reforged Form

Beginning at 17th level, you may perfect this fleshy body with the raw materials of craftwork. Your body becomes coated in metal, thick leather, bricks, cut stone, or other raw materials you find about you. You must have access to at least half your weight in raw materials. For the next minute, you gain resistance to damage based on the material you use. Your armor class improves based on the material you have at hand to reforge your body. You can do this once, and regain use of this feature following a long rest.

Reforged Body Materials

Material AC Bonus Damage Resistance Leather +1 Slashing Wood +2 Bludgeoning and Piercing Stone/ Brick +3 Piercing and Slashing Metal +4 Bludgeoning, Piercing, and Slashing

Section 15: Copyright Notice

The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer

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