Oath of Tyranny

The Oath of Tyranny calls to paladins who want to rule with strict laws and punish those who rebel against them. Often called tyrants, the paladins who take this oath crush their enemies without any mercy or leniency. Their word is the law, and their leadership is certain.

Tenets of Tyranny

A paladin who takes this oath repeats the following tenets at the start of each day.

Crush the Rebellious. I must crush the rebellious for they are miserable creatures acting against the law.

Never Kneel. You are the one who should be respected properly. Never kneel down before anyone except your deity.

I am the Law. Everyone must bow down before me since I am the law itself. I will take anyone’s head if I don’t see them on their knees.

Oath Spells

You gain oath spells at the paladin levels listed.

Paladin Level Spells
3rd bone crusher*, thunderwave
5th silence, unholy rage*
9th fear, heart grasp*
13th dominate beast, glyph of slavers*
17th dominate person, foul feast*

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Kneel Before Me. You can use your Channel Divinity to command others to respect you and your authority. As an action, you can use the command spell on each creature of your choice that you can see within 30 feet of you.

Sword of Tyranny. You can use your Channel Divinity to summon the forces of merciless law. As a bonus action, you make ghostly swords fall upon the enemies that can see you within 30 feet of you. A hostile creature within this range that has more than half of its hit points takes 1d8 psychic damage.

Aura of Tyranny

Starting at 7th level, you extend your tyrannical presence and emanate an aura in a 10-foot radius. When an enemy creature enters the aura, it must make a successful Wisdom saving throw against your spell save DC or become frightened until the end of its next turn. If a creature stays frightened by this feature for 2 consecutive turns, its mind cannot bear the fear it feels in your presence and it takes 2d6 psychic damage.

Every 2 rounds after that, the creature can repeat its saving throw. If it fails, the creature keeps taking the psychic damage.

At 18th level, the radius of this aura increases to 30 feet.

Insolent Try

Starting at 15th level, when a foe tries to attack you, it immediately realizes that this insolent try is a pathetic mistake. Any creature that tries to attack you has disadvantage on attack rolls against you. Also, you have advantage on your saving throws against being charmed.

Additionally, you can cast the stand still* spell at will.

Tyrant Incarnate

At 20th level, as an action, you can call upon the divine forces to become an avatar of tyranny. For 1 minute, you gain the following benefits:

  • You become resistant to four of the following damage types of your choice: acid, cold, fire, lightning, necrotic, psychic, poison, radiant, thunder, bludgeoning, piercing, or slashing.
  • You gain advantage on saving throws against spells and other magical effects.
  • Your attacks create psychological pressure on your foes because of your tyrannical presence. Your melee weapon attacks deal an extra 2d8 psychic damage.

Once you use this feature, you must finish a long rest to use it again.

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