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Planar Explorer

Planar Explorers specialize in traveling and mapping the Inner and Outer planes. Their specialized abilities grant them the power to combat the denizens of the planes whether they are celestial, elemental, or fiendish.

The first lesson that a Planar Explorer learns is that the barriers between the planes are not impregnable. Ancient wizards and other beings have left permanent planar portals that bold travelers can use. Other portals occur naturally, and whether these are permanent or temporary, they offer doorways to distant planes. Planar Explorers use these pathways to travel the planes, exploring areas where most rangers dare not go.

Planar Explorers journey across the Inner and Outer Planes learning how to survive in realms as exotic as the landless, infinite sky of the Elemental Plane of Air or the fiery rivers of the Hells. They find work as guides for inter-dimensional merchants or as bounty hunters tracking down the dangerous creatures that inhabit the planes.

Planar Spells

Traveling across the planes requires more than quick wits and a strong sword arm. Planar Explorers regularly contend with dangers most rangers never encounter. In your travels, you’ve learned additional spells to aid you.

At 3rd, 6th, 10th, 14th, and 18th level, you learn additional spells. Once you learn a planar spell, you always have it prepared. These spells do not count against the number of spells that you can prepare daily. These spells are considered ranger spells for you.

Planar Explorer Bonus Spells
Ranger Level Spells
3rd comprehend languages, protection from evil and good
6th alter self, see invisibility
10th fly, tongues
14th banishment, locate creature
18th contact other plane, planar binding

Step into the Unknown

At 3rd level you have only started your exploration of the planes, but the beings who inhabit the planes are as familiar to you as wolves and deer are to other rangers. Instead of using Intelligence (Arcana) to identify the celestials, elementals, or fiends, you may use an Intelligence (Nature) check to recall lore about the planes themselves or their inhabitants.

Through hard-won experience and the stories of fellow travelers, you’ve learned to identify which plane you are on just by studying the fauna, flora and terrain around you. You may make a Wisdom (Survival) check to identify the plane that you are currently on. The type of plane determines the difficulty of the check.

Plane Identification
Type of Plane Difficulty
Your Home Plane 5
The Inner Planes 10
The Outer Planes 15
Another Material Plane 20
A demiplane 25

Planar Savant

Starting at 7th level, your familiarity with the inhabitants of the Inner and Outer Planes gives you insight into not only their strengths and weaknesses, but also their behavior. When you interact with a creature not native to the Material Plane, you double your proficiency bonus on all Charisma (Deception), Charisma (Persuasion), and Wisdom (Insight) checks.

Once per turn, when you hit a celestial, elemental, or fiend with a weapon or spell attack, you may deal extra damage equal to your ranger level as a bonus action.

Planar Cartographer

At 11th level, your journeys across the planes have exposed you to a wide variety of portals, gates, and other means of travel between the planes. You have learned to recognize the presence of hidden portals and gates as well as weaknesses in the fabric of the planes. If you are within 30 feet of a portal or gate, you may make a DC 15 Wisdom (Perception) check to identify the planar gate.

If the portal is barred to you—either because the portal requires a special key or other method to activate—you may make a DC 15 Intelligence (Arcana) check to learn the method to open the portal as well as the plane to which the portal leads.

Unearthly Strike

Also at 11th level, your experience combating the residents of the Inner and Outer Planes have made you a dangerous opponent. Your weapon attacks against celestials, elementals, and fiends now score a critical hit on a roll of 19 or 20.

Boundless Travels

Beginning at 15th level, you are no longer reliant on other spellcasters or locating gates or portals to travel the planes. You gain the ability to cast plane shift without expending a spell slot. In order to use this ability you must meet the requirements of the spell by crafting a tuning fork aligned to the plane to which you want to travel. For example, if you do not have a tuning fork attuned to the Elemental Plane of Water, you cannot travel there. Clever Planar Explorers often use this spell to dispatch beings too powerful to be defeated in combat by using this ability to banish the creature to another plane.

After you use this ability you must complete a long rest before you can use it again.

Section 15: Copyright Notice

The Dragon’s Hoard #8 © 2021, Legendary Games; Jason Nelson, Miguel Colon, Robert J. Grady, Michael “solomani” Mifsud, Matt Kimmel, Scott D. Young, Mark Hart, and Jeff Ibach

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