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Orc, War

Family: Orc

Medium humanoid (orc), chaotic evil

Armor Class 18 (plate)
Hit Points 42 (5d8 + 20)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 12 (+1) 11 (+0) 12 (+1)

Skills Intimidation +5, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Orc
Challenge 2 (450 XP)

SPECIAL TRAITS

  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature it can see.
  • Diehard. When the orc is reduced to 0 hit points but not killed outright, it is instead reduced to 1 hit point. It must finish a long rest before it can use this ability again.

ACTIONS

  • Multiattack. The orc makes two Greataxe attacks.
  • Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
  • Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Section 15: Copyright Notice

Total Party Kill Handbook - Volume 2 2019 © 2CGaming, LLC. Author Steven Gordon

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